About the Work
“Percorso di Vita is a three-dimensional labyrinth representing the complexity, interconnectedness, and never-ending cycle of life. There is no beginning or end, only a continuum looping upon itself. Although one can discern individual parts assembled into the whole, nothing stands alone or is complete without related elements. There is but one path – at many times intersected and redirected – which reveals a life well-lived, where choices were made and chance encounters altered its course. Feel free to trace the entire path as a form of meditation.” – Michael McGinnis
“Percorso di Vita es un laberinto tridimensional que representa la complejidad, la interconexión y el ciclo interminable de la vida. No hay principio ni fin, sólo un continuo que se repite sobre sí mismo; aunque uno puede discernir partes individuales ensambladas en el todo, nada está solo o está completo sin elementos relacionados. Sólo hay un camino, muchas veces cruzado y redirigido, que revela una vida bien vivida, donde se tomaron decisiones y los Encuentros casuales alteraron su curso. Siéntete libre de trazar todo el camino como una forma de meditación.” – Michael McGinnis
About the Artist
Michael McGinnis is an artist living in Sebastopol, California, and has been teaching sculpture and design for 36 years at Santa Rosa Junior College. His interactive Superplexus sculptures are in collections across the globe, and have been exhibited in Sweden, Germany, Poland, England, Australia, Russia, and across the USA.
In Sonoma County, Michael has permanent outdoor sculptures installed on the Sebastopol Library and at SRJC. He also designs and fabricates interactive museum exhibits. He created an extensive set of exhibits for the Charles M. Schulz Museum that traveled the USA for five years, and continues to make special exhibits for their changing in-house shows. Michael designed and built a majority of the interior exhibits for the Children’s Museum of Sonoma County with his friend James Yonts.
As a teenager at Casa Grande High School in Petaluma, Michael invented a game that eventually became the internationally known series of games called Perplexus. Over the years, he has designed more than a dozen Perplexus iterations, including a Death Star, two Perplexus/Rubik’s Fusions, and a Harry Potter Golden Snitch. His Perplexus Epic won Game of the Year in 2013, and his Golden Snitch won Art and Design Visuals of the Year in 2021.