About the Work
“In general, my work is about journeys, either physical or metaphorical. Ultimately, every journey comes to an end: information is delivered, a number is derived, a conclusion is presented. Termini represents the concept that sometimes there are multiple answers, all equally real and true. Visually, these termini are in balance, and the results they provide are in harmony. Color is used to shift the weight of objects, allowing small elements to compete. Intersecting circular planes loosely define spherical volumes.” – Michael McGinnis
“En general, mi trabajo trata sobre viajes, ya sean físicos o metafóricos. En última instancia, cada viaje llega a su fin: se entrega información, se deriva un número, se presenta una conclusión; Termini representa el concepto de que a veces hay múltiples respuestas, todas igualmente reales y verdaderas. Visualmente, estos terminales están en equilibrio, y los resultados que proporcionan están en armonía; el color se utiliza para cambiar el peso de los objetos, permitiendo que los elementos pequeños compitan, los planos circulares que se cruzan definen vagamente los volúmenes esféricos.” – Michael McGinnis
About the Artist
Michael McGinnis is an artist living in Sebastopol, California, and has been teaching sculpture and design for 36 years at Santa Rosa Junior College. His interactive Superplexus sculptures are in collections across the globe, and have been exhibited in Sweden, Germany, Poland, England, Australia, Russia, and across the USA.
In Sonoma County, Michael has permanent outdoor sculptures installed on the Sebastopol Library and at SRJC. He also designs and fabricates interactive museum exhibits. He created an extensive set of exhibits for the Charles M. Schulz Museum that traveled the USA for five years, and continues to make special exhibits for their changing in-house shows. Michael designed and built a majority of the interior exhibits for the Children’s Museum of Sonoma County with his friend James Yonts.
As a teenager at Casa Grande High School in Petaluma, Michael invented a game that eventually became the internationally known series of games called Perplexus. Over the years, he has designed more than a dozen Perplexus iterations, including a Death Star, two Perplexus/Rubik’s Fusions, and a Harry Potter Golden Snitch. His Perplexus Epic won Game of the Year in 2013, and his Golden Snitch won Art and Design Visuals of the Year in 2021.